Antonblast is an out-of-control platformer with its heart in the ’90s

Antonblast is an out-of-control platformer with its heart in the ’90s

Source: The Verge

Antonblast is kind of like playing a zany Saturday morning cartoon. It’s brash, maximalist, and often, you’ll feel like you don’t actually understand what’s happening. Somehow, that chaos gels into something that actually makes sense — and, at times, is even calming.

Antonblast just launched in 2024, but it looks like a long-lost side-scrolling platformer from the 16-bit era of the SNES or Sega Genesis. That’s not just due to the fantastic pixel art. There are fun touches like delightfully ’90s-era character designs and Mode 7-like effects, such as your character splatting against the screen when you die, that really make it feel like a missing classic of the era.

Summitsphere, Antonblast’s developer, describes the game as a “fast-paced explosive action platformer,” and that’s a good way to summarize how it actually feels to play. It’s sort of what would happen if you put Wario, Sonic, Donkey Kong Country, Crash Bandicoot, The Ren & Stimpy Show, and Rocko’s Modern Life into a blender.

Yes, there is grinding.
Image: Summitsphere

As Anton or Annie, you’ll charge through various enemies and obstacles in your path, sometimes turning into a literal tornado of chaos, to retrieve Spirits (as in drinks) from a villainous Satan, who has stolen and scattered them throughout 12 different levels.

The levels usually have some kind of gimmick or theme that is explored with an almost Nintendo-like degree of precision. One level frequently turns your character into a pinball. Another features sections where you transform into a bouncing, explosive bomb. One of my favorites was a maze-like bathhouse that, compared to the rest of the game, was eerily quiet. And at the end of nearly every level, you’ll activate a switch that starts a timer and begins a frantic and thrilling run back to the entrance.

For the most part, Antonblast encourages you to build momentum, like a classic Sonic game. It’s easy to get into a flow state of surging forward, even when things can feel out of control because of how fast you’re going or the amount of stuff onscreen. As I got better at the game, I actually started to feel more chill when things got out of hand. The game was usually leading me in the right direction, and I learned to just accept that things were happening as they should.

The boss fights are pretty wild.
Image: Summitsphere

Occasionally, the game would have some tough platforming or annoyingly placed checkpoints that could take me out of the flow state — also like Sonic. Some of the bosses, which were often epic, screen-filling spectacles, could be frustratingly difficult. Fortunately, though, reloads are quick, which makes those frustrations a bit easier to deal with. The final level and boss are particularly challenging, but if you do get that far, trust me when I tell you that the payoff for seeing them through is worth it.

Like the ’90s-era cartoons that are its obvious inspirations, Antonblast can be a little loud and immature. There’s literally a button you can press just to have your character scream. But like the best of those shows, its creators clearly had fun making an over-the-top world, and they made it damn fun to play — even when I didn’t know what was going on.

Antonblast is available now on Nintendo Switch and Steam.



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